In the final stages of development for an all-terrain electric smart vehicle, I joined a talented multidisciplinary team to refine and implement its digital interface. With my team, I created a high-fidelity, user-centered design system that could adapt across multiple screens—enhancing functionality, elevating aesthetics, and driving adoption.

In the final stages of development for an all-terrain electric smart vehicle, I joined a talented multidisciplinary team to refine and implement its digital interface. With my team, I created a high-fidelity, user-centered design system that could adapt across multiple screens—enhancing functionality, elevating aesthetics, and driving adoption.

In the final stages of development for an all-terrain electric smart vehicle, I joined a talented multidisciplinary team to refine and implement its digital interface. With my team, I created a high-fidelity, user-centered design system that could adapt across multiple screens—enhancing functionality, elevating aesthetics, and driving adoption.

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Product

Vehicle Interface

Infotainment System


Vehicle Interface

Infotainment System


Skills & Software

Figma

User Research

Usability Testing

Competitive Analysis

Branding


Figma

User Research

Usability Testing

Competitive Analysis

Branding


My Role

UI Design Lead

UI Design Lead

Project Timeline

Q3 2024

Q3 2024

Collaborators

Jiwon Lee, Preetika Gulati, Josh Lu

Jiwon Lee, Preetika Gulati, Josh Lu

The Challenge

Balancing form and function is always a core challenge in product design—but when the product is a fully electric, all-terrain vehicle designed to operate in both urban and off-road environments, the stakes are higher.


We were tasked with designing an interface that was intuitive enough for new users, powerful enough for expert drivers, and flexible enough to integrate with embedded systems and heads-up displays.


Even as a team brought in during late-stage development, we grounded our design decisions in user-centered research and iterative feedback loops. We inherited early usability data and supplemented it by coordinating with engineers, industrial designers, and key product stakeholders.

The Challenge

Balancing form and function is always a core challenge in product design—but when the product is a fully electric, all-terrain vehicle designed to operate in both urban and off-road environments, the stakes are higher.

We were tasked with designing an interface that was intuitive enough for new users, powerful enough for expert drivers, and flexible enough to integrate with embedded systems and heads-up displays.

Even as a team brought in during late-stage development, we grounded our design decisions in user-centered research and iterative feedback loops. We inherited early usability data and supplemented it by coordinating with engineers, industrial designers, and key product stakeholders.

The Challenge

Balancing form and function is always a core challenge in product design—but when the product is a fully electric, all-terrain vehicle designed to operate in both urban and off-road environments, the stakes are higher.


We were tasked with designing an interface that was intuitive enough for new users, powerful enough for expert drivers, and flexible enough to integrate with embedded systems and heads-up displays.


Even as a team brought in during late-stage development, we grounded our design decisions in user-centered research and iterative feedback loops. We inherited early usability data and supplemented it by coordinating with engineers, industrial designers, and key product stakeholders.

Usability Focal points

Usability Focal points

Cross-functional Syncs

Regular design-engineering handoffs ensured that our visuals aligned with technical constraints.

Regular design-engineering handoffs ensured that our visuals aligned with technical constraints.

Regular design-engineering handoffs ensured that our visuals aligned with technical constraints.

Component-Level Feedback

Working with industrial designers, we developed screen interactions to mirror physical components like toggles, knobs, and touch displays.

Working with industrial designers, we developed screen interactions to mirror physical components like toggles, knobs, and touch displays.

Working with industrial designers, we developed screen interactions to mirror physical components like toggles, knobs, and touch displays.

Real-World Considerations

Real-World Considerations

From screen glare to glove-based interactions, we designed for on-the-ground usability, and testing was carried out in conjunction with each handoff in order to efficiently meet product goals and make our delivery date.

From screen glare to glove-based interactions, we designed for on-the-ground usability, and testing was carried out in conjunction with each handoff in order to efficiently meet product goals and make our delivery date.

From screen glare to glove-based interactions, we designed for on-the-ground usability, and testing was carried out in conjunction with each handoff in order to efficiently meet product goals and make our delivery date.

Research

Research

Design

Style Guide & Breakdown

Style Guide & Breakdown

Making adjustments to the existing concepts for accessibility, we emerged with a design system rooted in clean iconography, modern typography, and a sleek, tech-forward color palette that also lent itself to the TYR brand’s adventurous and nature-loving identity.


Our process moved quickly but deliberately, with focused design sprints aimed at tightening visual consistency and enhancing user experience across core flows. We started with wireframes and refined them into sleek, production-ready UI components.

Making adjustments to the existing concepts for accessibility, we emerged with a design system rooted in clean iconography, modern typography, and a sleek, tech-forward color palette that also lent itself to the TYR brand’s adventurous and nature-loving identity.

Our process moved quickly but deliberately, with focused design sprints aimed at tightening visual consistency and enhancing user experience across core flows. We started with wireframes and refined them into sleek, production-ready UI components.

Making adjustments to the existing concepts for accessibility, we emerged with a design system rooted in clean iconography, modern typography, and a sleek, tech-forward color palette that also lent itself to the TYR brand’s adventurous and nature-loving identity.


Our process moved quickly but deliberately, with focused design sprints aimed at tightening visual consistency and enhancing user experience across core flows. We started with wireframes and refined them into sleek, production-ready UI components.

Takeaways

Takeaways

Joining a project at the tail end of development doesn’t mean settling for surface-level changes. In fact, it taught me how to work strategically, fast, and collaboratively—bringing design thinking to a highly technical, fast-paced environment.

Joining a project at the tail end of development doesn’t mean settling for surface-level changes. In fact, it taught me how to work strategically, fast, and collaboratively—bringing design thinking to a highly technical, fast-paced environment.

Adaptability is a superpower.

Late-stage work means balancing vision with reality—knowing when to elevate and when to refine.

Late-stage work means balancing vision with reality—knowing when to elevate and when to refine.

Systems Thinking matters.

Our success came from designing with future extensibility in mind, not just isolated UI screens. This is what guides us in creatin a comprehensive onscreen experience for all vehicle occupants

Our success came from designing with future extensibility in mind, not just isolated UI screens. This is what guides us in creatin a comprehensive onscreen experience for all vehicle occupants

Communication is everything.

Working with engineers and industrial designers (especially in a remote work environment) meant learning how to speak multiple “languages” and advocate for UX in practical, technical terms.

Working with engineers and industrial designers (especially in a remote work environment) meant learning how to speak multiple “languages” and advocate for UX in practical, technical terms.

If you’re interested in any of my work, or would like to collaborate, please reach out!

Get in touch

Contact me

Email:

timi.d.works@gmail.com

If you’re interested in any of my work, or would like to collaborate, please reach out!

Get in touch

Contact me

Email:

timi.d.works@gmail.com

If you’re interested in any of my work, or would like to collaborate, please reach out!

Get in touch

Contact me

Email:

timi.d.works@gmail.com