Planning group trips can be a logistical and emotional rollercoaster, and we get that. Schedules clash, budgets don't sync, and deciding what to do feels like navigating a minefield of conflicting preferences. So, my team and I set out on a mission – to design a mobile app that wouldn't just conquer travel planning, but turn it into a vibrant festival of shared anticipation.
That's where WeRoam comes in, your travel planning sidekick designed to make group adventures a breeze! Fueled by a casual, welcoming vibe and a subtle, clean interface. No more endless text chains or spreadsheet battles, WeRoam streamlines the process, making collaboration a joyride.
Researched consumer trends and conducted surveys for an application intended to mitigate inconveniences during group travel and User Testing, Branding, and Wireframe Design.
Project Brief
My Role:
Project duration: 2 weeks
Our primary research goal is to gain a deep understanding of the construction site. This involves observing the work environment, the challenges faced by workers, and how new technologies might be adapted to address their specific needs.
Research Goals
Bomb Rush Cyberfunk is a 2023 indie action-adventure platforming video game developed and published by Team Reptile. Players take control of the amnesiac Cyberhead Red, as he and his growing crew paint the streets of New Amsterdam, hoping to make a name for themselves by beating the competition and going “All City”. The game was initially released on PC & Switch August 18th 2023, and was ported to PS4|5 and XBX|s a couple weeks later. From its Aesthetic to the game’s OST, BRC proudly flaunts the heavy inspiration the game’s developers received from SEGA’S Jetset Radio franchise.
Bomb Rush CyberFunk
“I just really want to let other people know about this game.”
-I quoted myself :-)
01
WHAT/why_
6 playtesting sessions and user interviews, with a heuristics analysis review at the end. I went into testing with my own reservations about how Bombrush balances its different mechanics and features, but I was mostly oblivious to the game’s challenges. Looking back, I think that really helped my testing process.
WHAT?!
In addition to trying to introduce others to this awesome IP, I hoped to observe how my sample group felt about the look and feel of BRC, and whether or not that alone was enough to carry the game experience.
WHY?!


© Benjamin TIMI Dare. 2024
“I think I might get this game!”
“Feels like I’m punching with pillows”
“This gives off major SKATE! Vibes”
“Give me a gun!”
“I’M LITERALLY GRINDING UPSIDE DOWN”
02
Testers_
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“This was honestly a ton of fun to work on, everyone was a different Red”
02.1
Testers_
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Tester_01
PC
Switch
Uncovering as much story as possible
Puzzle, Narrative, Rhythm, Sandbox, Casual, RPG, Strategy
RPG // Persona series, Pokémon, Final Fantasy
02.1
Testers_

Discovered dance controls; was moderately amused.
02.1
Testers_
Felt the game is very engaging from the start, with a control scheme that allows you to easily jump in; little confused on plot.

02.1
Testers_

Onboarding process was really good.
02.1
Testers_
Was able to unlock collectables/ hidden area due to engagement/ encouragement to explore.

02.1
Testers_

Felt the game is very engaging from the start, with a control scheme that allows you to easily jump in; little confused on plot.
02.1
Testers_
Struggled a bit with the boss encounter phase, player often blamed self for errors but stated they’d still enjoyed the battle overall // pointed out it’s harder to tell when exactly pc is hitting an enemy.

02.1
Testers_

Felt that traversal is very clean and was motivated to improve on combos for more fluid movement. Acknowledged that the game world is built to support learning how to move.